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                  <a href="#id3137462" class="shortcut">Description</a></nobr></td></tr>
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<a name="gdk-pixbuf-gdk-pixbuf-xlib-init"></a><div class="titlepage"></div>
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<h2>
<a name="id3137367"></a><span class="refentrytitle"><span class="application">gdk-pixbuf</span> Xlib initialization</span>
</h2>
<p><span class="application">gdk-pixbuf</span> Xlib initialization &#8212; Initializing the <span class="application">gdk-pixbuf</span> Xlib library.</p>
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<div class="refsynopsisdiv">
<h2>Synopsis</h2>
<pre class="synopsis">

#include &lt;gdk-pixbuf/gdk-pixbuf.h&gt;


void        <a href="gdk-pixbuf-gdk-pixbuf-xlib-init.html#gdk-pixbuf-xlib-init">gdk_pixbuf_xlib_init</a>            (Display *display,
                                             int screen_num);
void        <a href="gdk-pixbuf-gdk-pixbuf-xlib-init.html#gdk-pixbuf-xlib-init-with-depth">gdk_pixbuf_xlib_init_with_depth</a> (Display *display,
                                             int screen_num,
                                             int prefDepth);
</pre>
</div>
<div class="refsect1" lang="en">
<a name="id3137462"></a><h2>Description</h2>
<p>
    In addition to the normal Gdk-specific functions, the <span class="application">gdk-pixbuf</span>
    package provides a small library that lets Xlib-only applications
    use <a href="gdk-pixbuf-gdk-pixbuf.html#GdkPixbuf"><span class="type">GdkPixbuf</span></a> structures and render them to X drawables.  The
    functions in this section are used to initialize the <span class="application">gdk-pixbuf</span>
    Xlib library.  This library must be initialized near the beginning
    of the program or before calling any of the other <span class="application">gdk-pixbuf</span>
    Xlib functions.
  </p>
</div>
<div class="refsect1" lang="en">
<a name="id3137508"></a><h2>Details</h2>
<div class="refsect2" lang="en">
<a name="id3137519"></a><h3>
<a name="gdk-pixbuf-xlib-init"></a>gdk_pixbuf_xlib_init ()</h3>
<a class="indexterm" name="id3137531"></a><pre class="programlisting">void        gdk_pixbuf_xlib_init            (Display *display,
                                             int screen_num);</pre>
<p>
Initializes the gdk-pixbuf Xlib machinery by calling <a href="gdk-pixbuf-gdk-pixbuf-xlib-rgb.html#xlib-rgb-init"><code class="function">xlib_rgb_init()</code></a>.  This
function should be called near the beginning of your program, or before using
any of the gdk-pixbuf-xlib functions.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
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<td>
<span class="term"><em class="parameter"><code>display</code></em>&#160;:</span></td>
<td> X display to use.
</td>
</tr>
<tr>
<td>
<span class="term"><em class="parameter"><code>screen_num</code></em>&#160;:</span></td>
<td> Screen number.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id3137617"></a><h3>
<a name="gdk-pixbuf-xlib-init-with-depth"></a>gdk_pixbuf_xlib_init_with_depth ()</h3>
<a class="indexterm" name="id3137631"></a><pre class="programlisting">void        gdk_pixbuf_xlib_init_with_depth (Display *display,
                                             int screen_num,
                                             int prefDepth);</pre>
<p>
Similar to <a href="gdk-pixbuf-gdk-pixbuf-xlib-init.html#gdk-pixbuf-xlib-init"><code class="function">gdk_pixbuf_xlib_init()</code></a>, but also lets you specify the preferred
depth for XlibRGB if you do not want it to use the default depth it picks.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td>
<span class="term"><em class="parameter"><code>display</code></em>&#160;:</span></td>
<td> X display to use.
</td>
</tr>
<tr>
<td>
<span class="term"><em class="parameter"><code>screen_num</code></em>&#160;:</span></td>
<td> Screen number.
</td>
</tr>
<tr>
<td>
<span class="term"><em class="parameter"><code>prefDepth</code></em>&#160;:</span></td>
<td> Preferred depth for XlibRGB.
</td>
</tr>
</tbody>
</table></div>
</div>
</div>
<div class="refsect1" lang="en">
<a name="id3137737"></a><h2>See Also</h2>
<p>
    XlibRGB
  </p>
</div>
</div>
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